Aspect ratio is a bit off and applications arent easy to start (we have to wait for proper DK2 support in Tridef). * DK2 isn't officially supported with latest Tridef, it's not perfect but still usable. I have set reflections to off, shadows to medium, circuit, opponent and texture details to medium. for rFactor2 you need a powerful machine to archive 75 FPS. There is a bug in the Oculus SDK, Oculus is aware of it and probably will fix it in next SDK version. * You have to configure rF2 so that you never get below 75 FPS when using DK2 (60 FPS when using DK1), otherwise you will see major stuttering. * In rFactor2 Launcher - Configure Sim: set Resolution to 1920x1080 32bit, Refresh Rate to 75Hz, Sync to None for DK2 use Tridef settings described like in previous plugin version but set Output FOV to 93 and Game FOV to 105. when using a 64bit OS in rFactor2 Launcher -> Advanced -> set "Use 32bit executables on 64bit cabable operating systems" Tridef has a bug and doesn't show the OSD menu for 64bit applications don't use rF2 in 64bit mode (and the 圆4 plugin version) for now. set 3D Display type to Oculus Rift and Game Resolution in TriDef 3D Ignition->Tools->Display Settings. * Use TriDef 3D 6.3 + TriDef-3D-Oculus-Rift-Add-on-1.0b8. * Set Rift DK2 as primary extended display in NVIDIA Control Panel (Rotate Rift DK2 to "Portrait", Set Rift DK2 to 75Hz) * Set Rift Display Mode to "Extended Desktop to the HMD" * For DK2 it uses positional tracking, for DK1 head&neck model is used. * V3.0 test1 is compatible with Oculus DK2, DK1 (+RiftUP!) and uses Oculus SDK V0.4.1 This is an early test version for people who have already used previous versions of the plugin + Tridef. * For now don't use this plugin if you are new to rfactor2 or are not tech-savvy.
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